
GameCube · 2002
Animal Crossing
どうぶつの森+
- Developer
- Nintendo Entertainment Analysis & Development
- Publisher
- Nintendo
- Composer
- Kazumi Totaka
- Country
- 🇯🇵 Japan
- Series
- Animal Crossing
- Release year
- 2002
- Alternate titles
- Animal Crossing (videojuego)
Standard
| Región | SEALED | CIB | LOOSE |
|---|---|---|---|
| 🇺🇸 US | — | €30.00 | — |
Prices show the median of recorded sales (source: eBay + Heritage auctions + PriceCharting aggregates, the same data that feeds your portfolio). Differences between regions reflect rarity: Japanese AES copies are typically 2–4× cheaper than their European equivalents because they had a much larger print run.
Description
Animal Crossing, known in Japan as Dōbutsu no Mori, is a social simulation game developed and published by Nintendo. It was first released in 2001 for the Nintendo 64 in Japan, followed by an enhanced port for the GameCube. The GameCube version was localized for North America, Australia, and Europe between 2002 and 2004. It is the first game in the Animal Crossing series. Animal Crossing features nonlinear gameplay in which the player takes up residence in a village inhabited by anthropomorphic animals. The goal is to save money to pay off the mortgage on the player's house by collecting and selling natural materials. The player can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The western localization replaces Japanese holidays and cultural references with Western ones. Animal Crossing was conceived as a role-playing adventure for the 64DD, with the main action taking place in dungeons. However, development was stalled by the repeated delays of the peripheral. Following the move to the standard cartridge format, co-director Katsuya Eguchi decided to refocus the game as a non-linear life simulator, ...
Source: Wikipedia · Read more
Releases
| Platform | Region | Date | Publisher |
|---|---|---|---|
| GameCube | 🇺🇸 US | 2002 | Nintendo |
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