Ikaruga — Estados Unidos
Estados Unidos

GameCube · 2003

Ikaruga

斑鳩

Developer
Treasure
Publisher
Treasure
Composer
Hiroshi Iuchi
Country
🇯🇵 Japan
Release year
2003
CIB from €30.00
Price evolution (180 days · CIB)
0%27.5%55%82.5%110%Selecciona al menos una serie en la leyenda para ver el gráfico

Standard

Región SEALED CIB LOOSE
🇪🇺 EU €30.00

Prices show the median of recorded sales (source: eBay + Heritage auctions + PriceCharting aggregates, the same data that feeds your portfolio). Differences between regions reflect rarity: Japanese AES copies are typically 2–4× cheaper than their European equivalents because they had a much larger print run.

Description

Ikaruga (Japanese: 斑鳩; lit. 'Japanese grosbeak') is a bullet hell shoot 'em up developed by Treasure. It is the spiritual sequel to Radiant Silvergun (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes. Development on Ikaruga began during director Hiroshi Iuchi's off-hours while Treasure was busy developing Sin and Punishment (2000). Titled "Project RS2", the game began as a sequel to Radiant Silvergun, and borrows many elements from it as well as the polarity mechanism from Treasure's Silhouette Mirage (1997). During the game's prototype stages, the player's ammo was limited. The bullet absorption mechanism was used as a means to refill ammo. However, this was...

Source: Wikipedia · Read more

Releases

Platform Region Date Publisher
GameCube 🇪🇺 EU 2003 Atari (Infogrames)

Similar games