
PlayStation 2 · 2005
We Love Katamari
みんな大好き塊魂
- Developer
- Namco
- Publisher
- Namco
- Composer
- Yū Miyake
- Country
- 🇯🇵 Japan
- Series
- Katamari
- Release year
- 2005
- Alternate titles
- We ♥ Katamari
Standard
| Región | SEALED | CIB | LOOSE |
|---|---|---|---|
| 🇺🇸 US | — | €100.00 | — |
| 🇪🇺 EU | — | €100.00 | — |
Prices show the median of recorded sales (source: eBay + Heritage auctions + PriceCharting aggregates, the same data that feeds your portfolio). Differences between regions reflect rarity: Japanese AES copies are typically 2–4× cheaper than their European equivalents because they had a much larger print run.
Description
We Love Katamari is a 2005 action-puzzle video game developed and published by Namco for the PlayStation 2. It is the sequel and prequel to the 2004 sleeper hit Katamari Damacy. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos. Katamari Damacy creator Keita Takahashi opposed the idea of a sequel as he believed the video game industry's focus on sequels was detrimental to employee creativity. He agreed to direct We Love Katamari when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. We Love Katamari is themed around fan service as a response to the significant support from fans for Katamari Damacy. Takahashi mandated that it needed to retain the spirit of its predecessor while also feeling new and fresh at the same time. Critics enjoyed We Love Katamari for keeping the style of Katamari Damacy intac...
Source: Wikipedia · Read more
Releases
| Platform | Region | Date | Publisher |
|---|---|---|---|
| PlayStation 2 | 🇺🇸 US | 2005 | Namco |
| PlayStation 2 | 🇪🇺 EU | 2005 | Namco |